- Transform Rocket just like he does on the show.
- The Transform and Go Rocket allows you to go on a mission adventure and build Rocket into any of 3 different vehicles.
- Rocket is motorizes and you will hear great rocket sounds.
- Rocket will have a pre-programmed motorized action for each vehicle.
- Rocket also comes with the awesome Turbo Booster gadget right from the show that will light up and spin so Rocket can go into super fast mode.
- He can be also be custom programmed with up to 20 motion paths.
- Character phrases relating to a vehicle depending on which one you have transformed Rocket into.
.com
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Fans of the Disney's animated hit Little Einsteins will love
casting off on adventures with the Fisher-Price Transform 'n Go
Rocket. Featuring sound and light effects, and interchangeable
parts, the Transform 'n Go Rocket will have kids ages three and
up transforming between three different vehicles to go to space,
go to the beach, and return home exhausted from all the fun.
( https://images-na.ssl-images-.com/images/G/01/toys/detail-page/B00172TZT2-1-lg.jpg )
Take off for a new adventure with Leo from Little Einsteins. View
larger ( https://images-na.ssl-images-.com/images/G/01/toys/detail-page/B00172TZT2-1-lg.jpg ). ( https://images-na.ssl-images-.com/images/G/01/toys/detail-page/B00172TZT2-2-lg.jpg )
Program up to 20 moves for consecutive playback. View larger ( https://images-na.ssl-images-.com/images/G/01/toys/detail-page/B00172TZT2-2-lg.jpg ).
What We Think
Fun Factor:
Durability:
(what this means) ( https://images-na.ssl-images-.com/images/G/01/toys/detail-page/scale.gif )
The Good: Lights, Sounds, and Programmed Movement will keep kids
entertained.
The Bad: Rocket doesn't move in a straight line.
In a Nutshell: For kids who enjoy Disney's Little Einsteins, the
Transform 'n Go Rocket will provide entertainment to keep the
imaginations active and adventurous.
At a Glance
Ages: 3 and older
Requires: 4 AA batteries
Bright, Colorful Pieces Make Different Sounds
The Transform 'n Go Rocket has bright colorful pieces that are
big enough for even younger kids to hold onto. The
interchangeable parts include four wheels, two moon treads, a
helicopter blade, an antenna, and a turbo booster. With them the
vehicle can be transformed between a Dune Buggy Rocket, a Chopper
Rocket, and a Lunar Rover Rocket. As children transform the
vehicle from one to another, the vehicle "recognizes" the parts
being attached to it and makes different sound effects in turn.
For example, when the turbo rocket is installed, it says, "Let's
go superfast!" (The vehicle itself, sadly, doesn't actually go
faster.)
Parents might be needed for the initial set up in which two
engines are snapped into the rocket, as well as for changing the
batteries. The Transform 'n Go Rocket runs on 4 AA batteries
(included) and requires a Phillips screwdriver to change.
Put Leo in the Driver's Seat and Program an Imaginative Ride
The Transform 'N Go Rocket includes a Leo character from Little
Einsteins, and he fits snugly into the pilot seat of the rocket.
Additional characters from other Little Einsteins adventure sets
fit into the rocket as well.
When the rocket is transformed and ready to go, children have a
choice of programming it to move in six paths: Forward, left,
right, spin, figure eight, and zig-zag. By pushing a combination
of them, you can program the rocket to put on a show. Up to 20
moves can be inputted to be performed in a row by simply pushing
the buttons in the order you want and then pushing the "PAT"
button to make the rocket go.
We put the rocket through its paces and found it to function as
expected (though "forward" wasn't quite straight). The spin,
figure eight, and zig-zag modes were especially fun to watch, and
we think kids will love programming a long, idiosyncratic path
for the rocket to get from one place to another.
What's in the Box
Transform 'n Go Rocket, Leo figure.
From the Manufacturer
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APPLES to APPLES JUNIOR brings the hilarious card and party game,
Apples to Apples, to younger players. Players aged nine and up
will delight in all the crazy comparisons, while expanding their
vocabulary and thinking skills at the same time. The game is as
easy as comparing apples to apples – just open the box, deal the
RED APPLE cards to each player, and you’re ready to go! Players
take turns being the judge. The judge starts each round by
playing a GREEN APPLE card featuring a one-word characteristic
such as Chewy, Amazing or y. The rest of the players must
then look at the RED APPLE cards in their hands and select the
one they think is best described by the judge’s card – will you
play A Volcano, Unicorns or Burned Toast? When everyone’s RED
APPLE cards are on the table, you should try to convince the
judge that yours is the best match. You’ll find that table talk
is a big part of the fun. Just wait until you hear all the clever
– and not so clever – ways that people try to convince the judge
to choose a particular card. Do your best, because if the judge
picks your card, you win that round! The first player to win four
rounds wins the game. With over 500 cards, each round is filled
with surprising comparisons from a wide range of people, places,
things and events. Fast-moving and refreshing, Apples to Apples
Junior is easy to learn and fun to play. It’s the perfect game
for kids, families and friends!