- Lost in the sweeping dunes of an expansive desert Your band, separated from its caravan during a sandstorm, stumbles upon the ancient ruins of a city, mostly buried in the sands. 1 of the structures, a prominent step pyramid, juts above the sandy wastes, beckoning for exploration.
- There must be untold riches secluded inside its dusty halls and crypts. But, more importantly, you desperately hope there is water, food, and from the unrelenting sun to be found therein. For without those basic necessities, your band will succumb not to some fell beast, but this harsh environment instead. Onward, as all heroes wish to meet their end while swinging a or unleashing arcane magic.
- So, check your weapons, adjust your armor, and inventory your precious remaining food and water supplies. High adventure awaits in the underground chambers and tiers of a pyramid covered by the sands of time. But what of the peculiar ed humans who rule the upper levels of the pyramid, and what of the dark master that rules these humans from the lower levels of the forsaken halls, An adventure inspired by the classic pulp stories such as Robert E. Howard’s famous Conan story Red Nails.
- This tome is an homage to the original dungeon crawl and sandbox setting first explored decades ago as before: The Lost City. Herein, you will find high-quality scans of the original Basic edition adventure module, plus commentary by a variety of gaming luminaries. This includes an interview with Harold Johnson, the module’s original developer, who also discusses his work on playtesting, Dragonlance, and other TSR titles.
- Also, herein is a full fifth edition conversion of the original adventure as well as brand new additional dungeons, such as the fully developed lower pyramid, additional details on the Lost City itself, and the dreaded Lower Catacombs. Although converted for the most recent edition, this material is presented in a distinct early 1980s style, tone, and presentation. This is the perfect setting for a fully playable fifth edition mini-campaign, starting at 1st level and reaching all the way up 7th level or beyond.
Lost in the sweeping dunes of an expansive desert your band,
separated from its caravan during a sandstorm, stumbles upon the
ancient ruins of a city, mostly buried in the sands. 1 of the
structures, a prominent step pyramid, juts above the sandy
wastes, beckoning for exploration. There must be untold riches
secluded inside its dusty halls and crypts. But, more
importantly, you desperately hope there is water, food, and
from the unrelenting sun to be found therein. For without
those basic necessities, your band will succumb not to some fell
beast, but this harsh environment instead. Onward, as all heroes
wish to meet their end while swinging a or unleashing
arcane magic So, check your weapons, adjust your armor, and
inventory your precious remaining food and water supplies. High
adventure awaits in the underground chambers and tiers of a
pyramid covered by the sands of time. But what of the peculiar
ed humans who rule the upper levels of the pyramid and what
of the dark master that rules these humans from the lower levels
of the forsaken halls, an adventure inspired by the classic pulp
stories such as Robert E. Howard's famous Conan story Red Nails.
This tome is an homage to the original dungeon crawl and sandbox
setting first explored decades ago as before: The Lost City.
Herein, you will find high-quality scans of the original Basic
edition adventure module, plus commentary by a variety of gaming
luminaries. This includes an interview with Harold Johnson, the
module's original developer, who also discusses his work on
playtesting, Dragonlance, and other TSR titles. Also, herein is a
full fifth edition conversion of the original adventure as well
as brand new additional dungeons, such as the fully developed
lower pyramid, additional details on the Lost City itself, and
the dreaded Lower Catacombs. Although converted for the most
recent edition, this material is presented in a distinct early
1980s style, tone, and presentation. This is the perfect setting
for a fully playable fifth edition mini-campaign, starting at 1st
level and reaching all the way up 7th level or beyond. Made in
the USA.