Product description
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HARD TO FIND GAME. LOTS OF FUN. SONY PLAYSTATION GAME VERSION.
CHOCOBO'S DUNGEON 2 VIDEO GAME SONY PLAYSTATION VIDEO GAME. MADE
BY SQUARESOFT. GREAT COLLECTOR'S ITEM. A MUST BUY. ALL-TIME
CLASSIC. HOURS OF GREAT SUPER FUN. HIGH REPLAY VALUE. GREAT FOR
ALL AGES. HERE IS SOME MINOR INFO ON THE GAME. Editorial Review
Chocobo, that cute birdlike creature of Final Fantasy fame,
returns in its very own role-playing adventure. The cutesy appeal
of Chocobo's Dungeon 2 may look as if it is ed at younger
players, but there is enough depth here to satisfy older gamers.
For starters, Chocobo's Dungeon 2 lets two players partner in
gameplay as they search several randomly generated dungeons that
are full of traps, strange devices, and monsters, making the
difficulty increase as the game progresses. Players can combine
armor or weapons to form stronger resources in their quest. There
are also magic feathers that can aid in your efforts, since they
allow gamers to perform magic spells that have an impact on
combat. Between your dungeon travels, players are able to explore
villages to obtain valuable clues for the journey. In addition,
players can use this time to update Chocobo's inventory. Overall,
Chocobo's Dungeon 2 is a great game for players looking to get a
start in role-playing games. This title is a safe entry point to
this often-complex game genre. --Robb Guido Pros: * Randomly
generated dungeons provide variety * Armor and weapons can be
combined to form stronger armor and weapons Cons: * The story is
not as engaging as those of other Squaresoft games GameSpot
Review In the beginning, electronic RPGs were little more than
simplistic dungeon hacks. Gamers sat before their neon-green
terminals, guiding their ASCII hero through randomly generated,
maze-like dungeons, collecting items, weapons, and armor as they
went.
.com
----
Chocobo, that cute birdlike creature of Final Fantasy fame,
returns in its very own role-playing adventure. The cutesy appeal
of Chocobo's Dungeon 2 may look as if it is ed at younger
players, but there is enough depth here to satisfy older gamers.
For starters, Chocobo's Dungeon 2 lets two players partner in
gameplay as they search several randomly generated dungeons that
are full of traps, strange devices, and monsters, making the
difficulty increase as the game progresses.
Players can combine armor or weapons to form stronger resources
in their quest. There are also magic feathers that can aid in
your efforts, since they allow gamers to perform magic spells
that have an impact on combat. Between your dungeon travels,
players are able to explore villages to obtain valuable clues for
the journey. In addition, players can use this time to update
Chocobo's inventory.
Overall, Chocobo's Dungeon 2 is a great game for players looking
to get a start in role-playing games. This title is a safe entry
point to this often-complex game genre. --Robb Guido
Pros:
* Randomly generated dungeons provide variety
* Armor and weapons can be combined to form stronger armor and
weapons Cons: * The story is not as engaging as those of other
Squaresoft games
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Review
------
In the beginning, electronic RPGs were little more than
simplistic dungeon hacks. Gamers sat before their neon-green
terminals, guiding their ASCII hero through randomly generated,
maze-like dungeons, collecting items, weapons, and armor as they
went. The RPGs of Square, however, brought plot and narrative to
the forefront, seasoning the battles and quests with emotion,
character development, and epic stories. Given this reputation,
it's slightly surprising that Square's own Chocobo's Dungeon 2 is
little more than a simplistic dungeon hack. Modern RPG trimmings
get thrown out the window as Square returns to its RPG roots: the
"explore, kill, collect" gameplay triumvirate. A series of
randomly generated, multifloor dungeons await our fearless fowl,
each larger and more complex than the last. Unfortunately, most
floors look suspiciously the same: large, rectangular chambers
connected by long, narrow passageways. Exploration takes place in
pseudo real time. When Chocobo acts, the enemies act; when
Chocobo stays put, the enemies freeze too. The standard claw-kick
works well enough against most nents, but a magic spell,
projectile weapon, or summoned monster can give you a needed
edge. Despite the variety of weapons, spells, and items, battles
almost always degenerate into "attack, be attacked, attack, be
attacked, heal" loops. Hidden "status squares" scattered about
the dungeon floor disrupt your adventure in a variety of
misanthropic manners, while scads of random (and often initially
unidentifiable) items can help or hurt your party of two. Chocobo
rarely travels alone; a variety of sidekicks assist her on her
quest. Whether it's an avaricious Moogle, the demure White Mage
Shiroma, or the crusty mechanic Cid; someone is always by her
side, hacking nents with the best of 'em and providing
rudimentary dialogue and plot. A second player can control this
character, but the pseudo-real-time system makes this more
counterintuitive than fun - you're constantly tripping over each
other's movements. Gameplay is overly simplistic yet ineffably
enjoyable; boredom from the drab and repetitive dungeon designs
is mostly offset by the various items, enemies, and spells. While
you can combine your inventory to create custom weapons, armor,
and items, you'd often be better off leaving things uncombined.
The relatively simple game design has given the creators more
time to apply some of Square's trademark graphical polish.
Everything in the game is rendered in a smooth, super-deformed CG
style. Chocobo is super cute, the enemies are super cute, Time
Guardian Bahamut is super cute - even Cid is super cute, and
that's no small feat. One would expect this excessive cuteness to
be cloying, but in fact it's rather endearing. It's like seeing
the world of Final Fantasy through the eyes of a six-year-old:
bright colors, goofy smiles, and no sharp edges. Unfortunately,
nondescript dungeon walls and uninteresting spell effects
undermine the cute characters, leaving gamers with a decidedly
mediocre taste in their mouths. Interspersed between dungeons are
short FMV clips that introduce the characters. Sound consists
mostly of jazzy, upbeat tunes (usually variations on the Chocobo
or Moogle themes) and Square's inexplicably 16-bit, tinny sound
effects. You'll be reaching for the mute button before the end of
the first dungeon. Chocobo's Dungeon 2 seems ed at younger
players; the hyper-cute art direction, straightforward gameplay
objectives, and half-dimensional plot all suggest a lower
target-age group. But with Square exceeding the perceived limits
of the traditional RPG in almost every other release this year,
Chocobo's tried-and-true hack-'n'-slash formula seems a bit more
tried than true. Even so, gamers looking for a simple,
inoffensive, and remarkably replayable RPG may find solace in the
dark, dank, and old-fashioned recesses of Square's
dungeons.--Andrew Vestal--Copyright © 1998 GameSpot Inc. All
rights reserved. Reproduction in whole or in part in any form or
medium without express written permission of GameSpot is
prohibited. -- GameSpot Review
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